One never knows when inspiration will strike. For EA’s Motive Studios, the concept for the recently-revealed space combat game Star Wars: Squadrons came at a rather surprising time: while working on another Star Wars game.
“There are a ton of Star Wars fans at Motive, myself included, with a lot of desire to create our own adventures in this universe. This project is one example where that desire resulted in something new springing to life,” Ian Frazier, creative director at Motive, tells StarWars.com. “Back when the team was working on the single-player campaign for Star Wars Battlefront II, they were having a great time with the space missions in particular, and it sparked an idea. Three of the devs — James Clement, Pat Lalonde, and Steve Masters — waxed nostalgic about